Game
FNaF World XL

8 years ago

World building


Seeing as I’m figuring out how close to the original layout I’ll stick to, this is just a peek at a temporary stand-in layout for the Fazbear Hills area. (Which will likely be the main setting for the next demo.)

I should probably also mention I’ll be updating the overworld sprites soon. Main focus will be on giving Freddy a well needed update, and probably scaling down the menu buttons.

‘Till next time!



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Can it be done?

(Also, Happy New Year)

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

I might be having too much fun with this process...

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.