Game
FNaF World XL

8 years ago

World building


Seeing as I’m figuring out how close to the original layout I’ll stick to, this is just a peek at a temporary stand-in layout for the Fazbear Hills area. (Which will likely be the main setting for the next demo.)

I should probably also mention I’ll be updating the overworld sprites soon. Main focus will be on giving Freddy a well needed update, and probably scaling down the menu buttons.

‘Till next time!



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Yeah, we're doing this.

The more things change, the more they stay the same.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

New look, new direction.

That time of year again.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.