Game
FNaF World XL

8 years ago

World building


Seeing as I’m figuring out how close to the original layout I’ll stick to, this is just a peek at a temporary stand-in layout for the Fazbear Hills area. (Which will likely be the main setting for the next demo.)

I should probably also mention I’ll be updating the overworld sprites soon. Main focus will be on giving Freddy a well needed update, and probably scaling down the menu buttons.

‘Till next time!



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Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

New look, new direction.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

I might be having too much fun with this process...

First signs of danger.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.