Has it really been 25 days? I need to do a better job keeping this page updated, don't I? haha I know that's what you must be thinking XD
Anyhow, I'm restructuring a lot things at the moment to improve the game's performance. I'm cracking down on tasks that rely on constantly being updated with Update() in the code. I've discovered the C# delegate/event system, which I'll be using a lot more. For example, when updating the damage percentages, stock losses, switching of fighters, etc. I'm already dropping slightly fewer frames by using this feature.
Second: I'm bringing back in-game collectible trophies! I already revealed an example of one on the game's Twitter account of a Twilight Princess Ganondorf with a smirk and crossed arms, but I attached it to this post for those who aren't on Twitter. This is not a fighter reveal: trophies, in no way, confirm or deconfirm fighters! ;)
Finally? I'm acquainting myself with Unity's Job System and Burst Compiler. I'm using them currently for AnimCMD waiting, and I expect to have the game running more smoothly eventually!
That's all I have for now! See ya!
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