Game
Super Smash Bros. Feud

3 years ago

Wow, over three weeks later. New update!


Has it really been 25 days? I need to do a better job keeping this page updated, don't I? haha I know that's what you must be thinking XD

Anyhow, I'm restructuring a lot things at the moment to improve the game's performance. I'm cracking down on tasks that rely on constantly being updated with Update() in the code. I've discovered the C# delegate/event system, which I'll be using a lot more. For example, when updating the damage percentages, stock losses, switching of fighters, etc. I'm already dropping slightly fewer frames by using this feature.

Second: I'm bringing back in-game collectible trophies! I already revealed an example of one on the game's Twitter account of a Twilight Princess Ganondorf with a smirk and crossed arms, but I attached it to this post for those who aren't on Twitter. This is not a fighter reveal: trophies, in no way, confirm or deconfirm fighters! ;)

Finally? I'm acquainting myself with Unity's Job System and Burst Compiler. I'm using them currently for AnimCMD waiting, and I expect to have the game running more smoothly eventually!

That's all I have for now! See ya!

1


0 comments

Loading...

Next up

Update ver. 5-11-2024

YES! YES! YEEEESSSSS~!

MY DREAM KING COLD FIGURE is arriving for some!

Yeah, I'm SO ready for this!

Update ver. 5-25-2024

Update ver. 8-12-2024

Update ver. 11-8-2023

Update ver. 5-3-2024

Update ver. 6-25-2024

Results Screen demo and updates