10 days ago

WW1 Logistics Game - GameDev Log 5

YouTube Video:

https://youtu.be/Pzr8uth9Ifw

Longform Explanation below in Article

#strategy #worldwar1 #logistics #management


https://youtu.be/Pzr8uth9Ifw
https://youtu.be/Pzr8uth9Ifw
https://youtu.be/Pzr8uth9Ifw

Game Update: Resource Use and Realism in Transport Units!

🛢️ Fuel and Parts Consumption

Each transport unit has its own “fuel tank,” so as they carry cargo across the battlefield, they’re burning through fuel just to keep moving. If a unit runs out of fuel, it becomes “stranded” and can’t move, like a truck stalled on the side of the road, waiting for someone to come and help. Think of it like the convoy trucks in wartime supply chains that had to be refueled and maintained constantly. If they get stranded, they’ll need another unit to bring them fuel to get back in action.

Parts work similarly but add a twist. Units require spare parts (things like tires, bolts, oil, and metal) to handle breakdowns along the way. A well-maintained unit might only need the occasional spare tire or oil check, but a beat-up truck? It’ll burn through more parts as things break down under pressure, needing frequent fixes to keep moving. If a unit lacks parts, it becomes stranded just like when it runs out of fuel, representing the reality of soldiers having to work around jammed mechanics or waiting for repairs in rugged conditions.

🔧 Maintenance Requirement and Status

To capture the nitty-gritty of wartime logistics, transport units now come with two new stats:

Maintenance Requirement: This is the base amount of parts needed per mission. Different units have different needs. A bicycle, for example, has low requirements, while a heavy truck needs far more.

Maintenance Status: The better maintained a unit is, the fewer parts it needs on the road. Imagine a finely-tuned truck that runs smoothly, compared to a barely functional one where bolts keep loosening, tires wear fast, and leaks appear out of nowhere. When maintenance is low, parts usage goes up as the unit has to “self-repair” on the road to stay functional.

These mechanics mean units in poor condition are prone to break down, needing parts more often and risking delays. Once a unit’s maintenance level gets too low and it runs out of parts, it’s “stranded”—no more progress until it’s repaired.

🖥️ Real-Time Updates

The unit detail windows now update whenever resource values change, so you can see fuel levels drop or maintenance requirements increase as units carry out missions. Keeping a close watch on these updates can be the difference between a successful supply run and getting stuck with a truck full of cargo just miles from the destination.

Next on the list: giving Battle Units their own resource consumption mechanics. They’ll use up ammo, food, and medical supplies as time passes, adding another layer of strategic planning.



0 comments

Loading...

Next up

WW1 Logistics Game - GameDev Log #7

#strategy #worldwar #gamedev

First Look at My Game Dev Journey!

Got my first subscriber for my youtube channel!

#gamedev #youtube #success #win #strategy #worldwar1

First Look at My Game Dev Journey!

Another house i made long time ago.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I-Buki

Mio-Da!

Ibuki Mioda!

Double Rainbow!!!

New Teasers!

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?