And I reiterate....for the first 10 days it was up in the air for yall!
But with an admittedly blatant nudge from me, we did it. And just in case, I took the liberty of building the demo yesterday. So here are the deets:
The demo, of course will take the player through the first six choices of the full game's story. There will be four achievements for the player to earn (the first four of the full game's ten): (1)play through the demo story at least once, (2)make all of the "newbie" type choices, (3)make all of the "veteran" type choices, and (4)make all twelve available choices.
For what I mean by "new" and "vet", I have some earlier posts talking in detail about both here and on my Tumblr.
At this point, the demo has been completely built, debugged, and all I need to do now is compose the music for the menu screens. The soft deadline for me to release the demo will be Monday(1/26/26), while I will make it my mission to release it by a hard deadline of Friday(1/30/26). So between Monday and Friday of this coming week.
I would love to thank everyone who has participated and I will see you soon with the Return to Eternity Visual Novel demo!


















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