Game
Breath

4 years ago

Yeah, I got the crown... many times... for testing purposes, but still...
store.steampowered.com/app/1475350/Breath/
#gamedev #devlog #indiegame #steam


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Yeah, I noticed I put the wrong date on Breath sales... it was supposed to end today, but I defined it to next saturday. As a sorry, extended till tomorrow. Promotion still on, buy now and get a free #steam key! #indiegame

My #indiegame Breath will soon receive some updates with improved visuals, bug fixes, new title screen, etc. Pro-tip: now for the spider stick to the wall you need to jump!

Breath is on #Steam! #indiedev

Pt-Br:

The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:

YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game

Doing some testings for my next game... all looks good so far

That's right @gamejolt , Breath is hot s2

New build, more bugs fixed, I think now there is not any major bug... I hope =x #indiegame #gamedev #BreathGame

I've just created two buttons on #unity that I think it's HUGE. Why is it not default? I'm not much into wasting time changing the engine itself and not the game, but this saves a lot of time. #gamedev #indiedev #indiebr

I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:

I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh