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I built a giant underground fish tank in my Minecraft world! I managed to get two glow squids in there, a puffer fish, and a variety of tropical fish!
I added a screen-shake effect whenever the player character gets hit by an enemy bullet! Also, this is the first Hensen Hopper game-play clip I've recorded since I've set up the GameJolt page for the game!
The menus are looking pretty nice! I want to add some plants to the backdrop because this game is meant to be set in a garden and I also want to add a drop shadow to the buttons which I'll probably do tonight before go to bed, that shouldn't take long.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I updated the algorithm that handles the timer gradually decreasing as the game progresses! Before, it would decrease by 1 second when the player scored certain amounts, but now it gradually decreases according to a multiplier each round.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I added the glow flowers that can be seen in Deathly Descent (one of my games) as a crafting material in Alchemisery! Here's some of the sprites I've been working on for the Glow Flower item and some of the items players will be able to craft using it!
I finally got around to animating the enemies' stinger bullets colliding with the player! Next, I'll, for starters the bullet sprite in the correct sorting layer so it doesn't render below Hensen like it does in this video... Then, not sure yet!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
OKAY, I officially love TextMesh Pro. The fact you can this easily add a drop shadow/outline to text to make it POP from the background is just so nice! DEFINITELY using TMP by default for all of my future Unity projects!
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