Game
Dragonian: The Imbalance of Sierr
11 years ago

Yet another bug fix.


Like all my other bug fixes, you can transfer your old save files into this one.
This bug fix is for making sure buying bombs and shurikens actually gets you those bombs and shurikens. (…boy, I feel stupid.) Then again, you probably never noticed.
…also, there was a minor glitch with one of the NPC’s dialogues… Fixed!
Anyway, while I’m here, what do you think of the game so far?



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Well, finding glitches was bound to happen.

In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.

I'd better fix that, THEN shrink the gap behind the boss.

Whoooooa, we're halfway there!

...in terms of cutscenes.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Resistance is futile.

Well, I was looking through some old files, and found some cool stuff.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.