Like all my other bug fixes, you can transfer your old save files into this one.
This bug fix is for making sure buying bombs and shurikens actually gets you those bombs and shurikens. (…boy, I feel stupid.) Then again, you probably never noticed.
…also, there was a minor glitch with one of the NPC’s dialogues… Fixed!
Anyway, while I’m here, what do you think of the game so far?
Next up
Just because it's inspired by Seven Force doesn't mean it's gonna be a bunch of robots. Instead, Mag-Nia's gonna make her own weapons.
These GFX are probably gonna be used for masks and reference. I have plans for a sawblade form later.
If you need a sciencey explanation for how a giant magnet can float, it's the same way cars float: little rapidly-spinning magnets.
It doesn't make much sense in reality, but I'm sticking with this story.
I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.
...but maybe I shouldn't use circles for the whip.
When I designed this character months ago, she was made to be a bitter rival to Pinafore.
Her name in development was Gun-NIA, but now it's Mag-Nia.
...also, I was watching Wonder Woman at the time. Is she too much?
Still shaping out that junkyard.
The sky is a dirty green, the background is a painful quilt of grayness to draw, and the ground is still made of fruitcake.
Well, I was looking through some old files, and found some cool stuff.
I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.
...now I've gotta figure out Mag-Nia and her amazing weapons.
Of course old-fashioned robots end up in the junkyard.
They aren't gonna be used in the convention level, so it's fitting here.
Also, the giant floating magnets and bulldozers don't discriminate. They harm all robots.
Concept art time!
Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.
Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.
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