OK. I released another hotfix to the Beta version, since the previous hotfix had the wrong info, resulting in the game not starting up by nwjs. The revision puts the right info in.
Apologies for the inconvinience.
OK. I released another hotfix to the Beta version, since the previous hotfix had the wrong info, resulting in the game not starting up by nwjs. The revision puts the right info in.
Apologies for the inconvinience.
Jump List returns in the next update.
Waz zis? An overhauled map? Yes. Coming soon.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
It's a bit early, but I have something cooking. Keep an eye out.
A small teaser for the next update.
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