Next up
Day 1 & 2 of daily challenge. I worked on controllers, more helpful options, and some other goodies here.
Still trying to make a classic RPG! I had a neat scene way back when involving the ability to equip gems that interact with one another around a clock-like menu! This is what it looks like now! The more you have equipped, the faster the cogs spin, too~
Day 3. Save/load screen. Added autosave. Tallied EXP score might be a thing I want to do below the usual Style Level.
New animated thumbnail/trailer(?) for the game's page!
(No Audio)
Not perfect yet, but you get the idea, right?
Chapter 4 will feature Vazger again! You will be able to explore Mesfahld, and come back to previous locations! Like Enderaen! The world will change, too. Some characters will be dead! Like Johan! Press F in the comments to pay respects...
Card binder 99% complete. Added some scroll bars to the scene as well a better ratio gauges and better window back to separate the elements a little more. The card collecting minigame will be lit tbh, but I will move on now to something new now.
I AM ON DAY 8. I post daily in other places of my daily gamedev series, but I will post some highlights here like this wonderful fixing of the title screen for the newest version!
Heavily inspired by Kingdom Hearts 2.
New main menu and new bust art! The background changes per menu type too!
0 comments