You can switch weapons without entering a menu. 4 slots are available. Each weapon has their own advantages. Still trying to come up with a better weapon swap animation or effect. #gamedev
Next up
Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity
Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear
I added an ability called "Confuse Cloud". This causes enemies to get confused and stop attacking you. On max level it will also stop enemies from stealing from your barn. Works great on bosses! #screenshotsaturday
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Not really a step by step showcase, but I just want to show a breakdown of the So'leil map art.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Update 1.1.8c is out now. With this I have optimized the game to take up around 300mb of RAM. Hopefully this eliminates all those ANRs and crashes! Check it out: https://tinyurl.com/2s43rhk8
Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Made some adjustments to the boss AI so that the fight is more strategic, less spammy. This is meant to be the first boss encounter. What do you guys think?
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