Game
Attack of the Zombits!
12 years ago

Zombits v0.3


Pushes for updates are going to slow over the next few weeks as release gets closer. But until that happens, here’s a plethora of new stuff.

As promised, bullet damage is dependant on the weapon used to fire it. On top of that, zombits have different health levels and sometimes may require more bullets to kill. On top of that, some updated GUI stuff…oh and slightly faster elevators.

I’m working on rounding out the few final features I want to add, like grenades, some type of scoring system, and level selection screen. I also want to take another crack at sound and music before final release.

Play it here: http://gamejolt.com/games/arcade/attack-of-the-zombits/19534/

Changelog:

  • Add: Zombits now have different levels of health

  • Add: Damage dealt by bullets depends on weapon fired.

  • Change: New look for health and ammo GUI bars.

  • Change: Elevators now move 2 pixels faster per second than before!

  • Change: Elevators are also jump-through platforms now, meaning you can jump on top of them from the directly underneath.

  • Bug Fix: Corrected collision masks for zombit types 2 and 3

  • Bug Fix: Door Transitions now work on mobile.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I was bored, so... ManutKat.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

A sneak peek at Oracle's opening cutscene! Delve into the mystery behind this incident in Oracle through investigation, social engineering, exploration, and combat.

EpicTale sans

After months of building.. finally it finished