Zrdoom 5.0 uses a system of 600x200 64x64 grid sectors of square and diamond shapes.... it alters their heights/lighting/textures to form walls, player spaces, etc. It teleports in new enemies per map.... #lzdoom #doom #procedural
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Open Doom : Hardcore Edition just got BS error messages while uploading it here, so so the only way to download 2.0.0 is to go to my itch now... It features City level generation... Download it here: https://vicious-games.itch.io/open-doom-hc #gzdoom #rpg
Zrdoom 5 trailer #doom #lzdoom #procedural
This is a playthrough of the latest version of ZRDOOM 3.0, the procedural map generator mod for Doom 2... It makes randomly generated architecture and enemy placement in real time using ACS... https://vicious-games.itch.io/zrdoom-enhanced-30 #lzdoom #doom #procedural
Video of me playing Zrdoom 3.0 levels with Ultimate randomizer mod In Lzdoom using reshade to bumpmap and HDR it up! This is with my Retres texture replacer loaded with Bumpmapped Eternal Doom goodness! #lzdoom #doom #procedural #whoneedsrtx? #reshade
I spent all yesterday testing a new feature of the next version of zrdoom 5.0... - a realtime lighting setup... It uses decorate powered pseudo-ray tracing to render real time lights and shadows... #doom #procedural #raytracing
Now the final build of Open Doom : hardcore edition is out.. It features the following new features : -implemented enemy rampup - enemy difficulty gets worse every 5 completed quests -improved dungeon layouts/architecture -bugfix for recall spell #gzdoom
This is what it likes to use Reshade to Infuse HDR + Bump mapping into Doom (with zrdoom 3.0 loaded) with the carmack renderer on. Imagine the response if ID pioneered this technology in Doom instead of Doom 3? #doom #reshade #nextgen #whoneedsrtx?
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