Game
ZRDOOM 5.0
3 days ago

Zrdoom 5.0 uses a system of 600x200 64x64 grid sectors of square and diamond shapes.... it alters their heights/lighting/textures to form walls, player spaces, etc. It teleports in new enemies per map.... #lzdoom #doom #procedural




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Open Doom : Hardcore Edition just got BS error messages while uploading it here, so so the only way to download 2.0.0 is to go to my itch now... It features City level generation... Download it here: https://vicious-games.itch.io/open-doom-hc #gzdoom #rpg

This a video of me playing a custom heretic to doom 2 mod with realm667 stuff included.... This is played with zrdoom 3.0 in Lzdoom with Reshade bumpmapped texture and HDR shaders loaded.... Makes heretic look next gen! #lzdoom #heretic #doom #reshade

This is a playthrough of the latest version of ZRDOOM 3.0, the procedural map generator mod for Doom 2... It makes randomly generated architecture and enemy placement in real time using ACS... https://vicious-games.itch.io/zrdoom-enhanced-30 #lzdoom #doom #procedural

This is a playthrough of A Randomly generated map made with the latest version of obsidian level generator being played with MBF21 Extended doom Beastiary and my Retres Doom texture replacer in Autodoom - the bot powered sourceport.. #doom #autodoom

Video of me playing Zrdoom 3.0 levels with Ultimate randomizer mod In Lzdoom using reshade to bumpmap and HDR it up! This is with my Retres texture replacer loaded with Bumpmapped Eternal Doom goodness! #lzdoom #doom #procedural #whoneedsrtx? #reshade

I spent all yesterday testing a new feature of the next version of zrdoom 5.0... - a realtime lighting setup... It uses decorate powered pseudo-ray tracing to render real time lights and shadows... #doom #procedural #raytracing

New open Doom build releaased on itch last night. This is Open Doom 6.0 and has a few minor bugs but nothing as bad as 4.0/5.0's bugs... The dungeons are totally non repetitive and It has NO homs whatsoever... IDK how I managed this... #gzdoom #rpg

Now the final build of Open Doom : hardcore edition is out.. It features the following new features : -implemented enemy rampup - enemy difficulty gets worse every 5 completed quests -improved dungeon layouts/architecture -bugfix for recall spell #gzdoom

This is what it likes to use Reshade to Infuse HDR + Bump mapping into Doom (with zrdoom 3.0 loaded) with the carmack renderer on. Imagine the response if ID pioneered this technology in Doom instead of Doom 3? #doom #reshade #nextgen #whoneedsrtx?