Game Dev
Post about Game Dev!

I just recently discovered MistWarp, which is a fork of TurboWarp that really has very good amount of additional options and customization.

UI changes is something I always wanted because I grew tired of Scratch's vanilla UI designs.

Also yeah, new scene.

Back in action!

I've finally finished everything I had planned, and I'm preparing something that I'm sure you'll love, as it will help make the wait for the full Reunion Fate more bearable.

#PixelArt #PixelArtist #Creator #Enemies #PixelAnimations #Sheets

New Haven Settlement

Go to see my new video, it beens a LONG, isn't?

https://www.youtube.com/watch?v=9fsUb3i4M_o
(IT'S A UPLOAD OF THE CHAPTER 2 VIDEO ON YOUTUBE)

https://www.youtube.com/watch?v=9fsUb3i4M_o
https://www.youtube.com/watch?v=9fsUb3i4M_o
https://www.youtube.com/watch?v=9fsUb3i4M_o

One last update... for now. The Rogue of Nexus, Version 1.1.7

There's finally a great boost to battle enemies' behaviour, namely active and passive skills, for more interactive and tricky battles!

https://store.steampowered.com/app/3417340/The_Rogue_of_Nexus/

It will take a long break...

title screen !!!

10 minutes before Chapter 2 video(LOGO chapter 1 reveal)

Un concepto para una planta de Pvz2

Se llama Papa silvestre y su mecánica sería que por un costo de 75 la plantas y esperas a que se arme, y al armarse genera otras Papas silvestres en los cuadros adyacentes. Su explosión sería de un cuadro como Papapum.

Soudy Adventure Crystallized - Status:

maximum capacity!

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The demo is staying up! Try it on Itch and Steam!

Should I publish here on Gamejolt too?