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Battle system complexity! You can now steal items from enemies, but only once! You know the best thing about it? You can equip the stolen items right afterwards! That's right! You can beat this unruly drunk with his own club! Hahaha!

150th...Hiatus?

Some news about development...please read the article!

(oh thanks @HighStars for making the image)

Now in september, I'll be releasing one more patch.

for now stick with this drawing I made in paint :)

Progress...

entrance to the mansion, I'm proud of the chandelier
#rpgmaker #pixelart

I have updated the battle system! Now it looks like the first Final Fantasy games! Look at how little Raifeh is, too! Ha-ha-ha! The emeralds represent actions. As you level you will get more of them. I also added a list of credits to the game description!

Hewoo! Just some characters I sketched. Trying to keep up with the project while I'm going to a little holiday with people I'm excited!

Maybe I won't find so much time to draw so bye bye until I return from the trip!

See ya

to celebrate the launch of the Golden Age of JRPGs Music Pack, the first 5 patrons who join at the $3/month tier (or higher) will get this new music pack for FREE! 🎁

support my work and get early access to exclusive bonus content: https://www.patreon.com/MushraGames

Hello, everyone! It's me again! Today I have replaced tilesets and improved the maps! First is the tavern, where the game starts! Now it looks more homely... Next I will be improving the gameplay, starting with the battles! Have a good day, everyone!

I have a question for all of you.

What made TIOB different than my other games?