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Here's a little "something" about the the first battle mechanic, i call this the "Tail Wind(not CSS)".

Here's a little "something" more about the the second battle mechanic, an experiment I call the "rodent corridor".

#pixelart #platformergame #indiegame #devlog #unity #aseprite #animation

Just a little something about the second battle mechanic.

#pixelart #platformergame #indiegame #devlog #unity

Finishing the final level has taken me a lot of time, and I can only show the battlefield for now (without spoilers of what's hidden).

As I'm nearing the final level of the first island in the game, I decided to share my design idea for the island's boss. Ladies and gentlemen, this is the "Rat King," a really badass rat. Read the short article

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