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Now messing with modding oblige 4.28 to make better quake maps... So far added in a lot more non 90 degree angles, added custom textures and quoth mod enemies... #quake #oblige

Just did some fun doom to quake map conversions of randomly generated obhack generator maps after replacing 75% of the textures in the doom2 textures wad it gave me with custom quake 1 ones... This is the result... #quake #doom #oblige

Just tried the new version of keep 1.0.0 for quake. this mod adds tons of new enemies from just about every source enemies have come from for quake mods into one mod. Now it has arcane dimensions and chaos mode to have random enemy/weapon spawning. #quake

Found a sick Quake 1 mod online that replaces all enemies and weapons with Doom inspired ones... It's called Demonic replacements, and it's awesome... here are screenshots of me playing one of my "snaptiles" (tile based editor) maps with it. #quake #doom

Snaptiles prefabs descriptions:
base_ceiling-ceiling_lighted - Ceiling prefab for indoor areas...
rubicon2_hang-fan_dead - fan to place in ceilings indoors

#quake #snaptiles