(Devlog) Testing my jumpscare and death screen mechanic. I have also implemented a way to make the document count persist between lives.
The jumpscare animations really need optimisation.
#gamedev #gamedevelopment #xalkomak
I have applied visual indicators to let you know wether the monster is using Speed Boost or Guardian.
In other words, bro is high.
#gamedev #gamedevelopment #xalkomak #csharp