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(Devlog) Testing my jumpscare and death screen mechanic. I have also implemented a way to make the document count persist between lives.

The jumpscare animations really need optimisation.

#gamedev #gamedevelopment #xalkomak

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I have applied visual indicators to let you know wether the monster is using Speed Boost or Guardian.

In other words, bro is high.

#gamedev #gamedevelopment #xalkomak #csharp