Devlogs in Anarky World
Thanks to feedback from some recent players we have made improvements to the low-end PC version.
We were forced to eliminate the video options, leaving only the drawing distance.
There are still bugs to fix . Thanks everyone for your patience.
😃 We have finally finished the most critical work on the server. It's time for more updates on graphics and Juice! 🧃
Today is animation day!
With the release date of our closed alpha getting closer we are polishing more details in the user interface . We want to provide the best experience for both the casual gamer and the content creator.
We are testing to improve navigation in and out of the Anarky buildings, we want the alpha release to be a pleasant experience for the users selected to participate in the alpha.
https://anarkyworld.com/
One step closer to our Alpha. 15,376 buildings throughout the city.
1.382.400 rooms, 1 for each player.
More than 1M arcade machines to publish and play games.
And much more...
https://anarkyworld.com/
Most of the improvements are in the server code so there are not many aesthetic changes.
We are changing to a more dense atmosphere .
We are still working to have everything ready this month and launch our closed alpha.
https://anarkyworld.com/
New fast update!
*City lighting
*No more day and night cycle
*New textures and improvements to buildings
*Performance improvements thanks to Godot4
Anarkyworld is now more colorful and full of life. Each building has a unique color. So players will be able to tell what the building contains just by looking at it.
https://anarkyworld.com/
We are getting closer and closer to the launch of Anarky's closed beta, join our mailing list or discord to be one of the first users to join our platform.
https://anarkyworld.com/progress-report-2022/
We continue working on the re-construction of the city in Godot 4.0, adjusting materials to the new lighting and improving performance.
https://anarkyworld.com/