gameplay in Baldi's Basics in Education and Learning

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Mini Update

Made items usable and added 3 BSODA variants to use that you can find around the school.

Also started experimenting with room transitions which are coming along nicely.

KSODA (Ketchup Soda) Variants are in the article along with their ability.

How does the new optimized lighting and graphics look in my Unity3D game? Any feedback or suggestions on the lighting and overall graphics would be really appreciated!

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Progress so far:

A functional Frisk along with UI elements including stamina, inventory and the titular Sans (Also coded the ability to do the Frisk dance for fun)

I'll be focusing on making a traversable map next with placeholder backgrounds like shown.

No One Runs Faster Than Death! #doors

THIS IS GETTING REALLY INTERESTING

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Baldi's basics in Clickteam fusion using Firefly

Steve's Basics (''I am Steve'')

https://www.youtube.com/watch?v=KHttpIPva6Y

https://www.youtube.com/watch?v=KHttpIPva6Y
https://www.youtube.com/watch?v=KHttpIPva6Y
https://www.youtube.com/watch?v=KHttpIPva6Y

Steve's Basics (''I am Steve'')

https://www.youtube.com/watch?v=KHttpIPva6Y

https://www.youtube.com/watch?v=KHttpIPva6Y
https://www.youtube.com/watch?v=KHttpIPva6Y
https://www.youtube.com/watch?v=KHttpIPva6Y

IT CHANGED AFTER THE EVENT! Check out the trailer for my new game:https://www.youtube.com/watch?v=x-flHfKpAa8 - Baldi's Basics Encounter Doors

https://www.youtube.com/watch?v=x-flHfKpAa8
https://www.youtube.com/watch?v=x-flHfKpAa8
https://www.youtube.com/watch?v=x-flHfKpAa8