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I need help. pls read article for details. the image above is not by me btw.

lol dumbest idea i've come up with the help of @Tomcat5 :

A GL (grenade launcher), with a sniper scope, with a shotgun shell reload type. Gonna very interesting....😂

The game I'm making on d7a is a remake of one of my oldest games built on ruin tech 3. Thanks to you guys, it's going really well!

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Rewriting my engine from an empty project, I made a lot of progress on Day 1

3D coord objects and lighting, DeltaTime and Insertion Sort

The scene has a metal tower and turbowarp stars so that's pretty cool

I'll need to tackle collision soon...

How do you add firing enemies in d7a

The problem with making this game is:

- School

- It's an idle game

- It's an idle game that takes a lot of effort to make

- I'm already thinking of better, cooler ideas

- Getting stuck making features that don't matter

- I'm not having fun developing

How do you add more weapons in d7a?

was looking through some old studios i made, guess who i found.

I made a lighting test similar to *among us* or *Darkwood* . https://scratch.mit.edu/projects/577553141/

https://turbowarp.org/577553141?offscreen&limitless&hqpen

It isn't well optimized, but it proves that this is possible. You can check the code and maybe use it for your own projects.

Enjoy ^^

I got Project Nexus 2 and it's fire