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heres a boxing test done with a playtested version of the sw2 overhaul, i made this in about an hour and a half or so

Something I've been working on. No real gameplay to speak of, been mostly working on atmosphere.

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Still working on my game but simultaneously also on this small sound design project, using a multiplier makes engine sfx sound way more natural

If you're wondering why the sound itself doesn't sound natural it's because I synthesized it

scratch is broken so have this

I moved accounts, Forgot my passwords :(

I used to be fallencolony1

Im a fricking dumbass, i could not make a rpg game and instead make a open world fps remake of fallout 1. Ignore my last post lmao, one issue is the weapons but ig i could work it out

A Scratch-Based Tactical 5v5 Shooter game set in a post-apocalyptic world. Still a WIP

Page Link: https://gamejolt.com/games/CBRN/673327

so uh, chrome opengl is being a asshole to me so i might not be able to make the next day of christmas

There is a problem with the "set pitch to" block where a value of 10 counts as a semitone, which means 120 is 2x pitch and 360 is 8x pitch.

I'm experimenting with code that allows me to use a pitch multiplier instead such as 0.5x or 1.5x

on the first day of christmas the scratch website gave to me

a break-action candy cane https://scratch.mit.edu/projects/619737807/

im doing 4 more btw