All Posts in D7 Studios | Scratch

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few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise

BETTER TERRAIN

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experimental tile terrain generator

currently only the height and the temperature affect the region

there is a world border for when the tile index < 1 and idk how to fix it yet so I can make the terrain endless

uses basic perlin noise, based on seed

Ralph's Academy: Development In Progress

3D

No pen

Motion based view "model" animations

Uses mostly unedited GF5 engine

(Please note, this game is not optimized for Chromebooks with AMD a4 processors [Using it to make and test the game]. Those are over a decade old and game will lag severely)

Basketball court thingy test

Scratch (~15 fps) https://www.youtube.com/watch?v=Ze0Ag4zGbQo

Turbowarp (30 fps) https://www.youtube.com/watch?v=2Igozg9uH54

https://www.youtube.com/watch?v=Ze0Ag4zGbQo
https://www.youtube.com/watch?v=Ze0Ag4zGbQo
https://www.youtube.com/watch?v=Ze0Ag4zGbQo

yo

Today, I'm releasing the alpha to a new 3D engine I'm working on, made entirely on "Scratch." As it stands, the .sb3 file is 12 MB; however, the alpha will remain closed source until the full release.

Check it out: https://scratch.mit.edu/projects/1258783120/

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Umm... What?

Potential Epilepsy Warning!!

#3d #Engine #D7 #Game_Dev #Scratch

I finally added enemies to my 3D engine!

I'm sure we can all relate: https://www.youtube.com/watch?v=oXyZrqfyQn0

https://www.youtube.com/watch?v=oXyZrqfyQn0
https://www.youtube.com/watch?v=oXyZrqfyQn0
https://www.youtube.com/watch?v=oXyZrqfyQn0