15 hours ago

few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise




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experimental tile terrain generator

currently only the height and the temperature affect the region

there is a world border for when the tile index < 1 and idk how to fix it yet so I can make the terrain endless

uses basic perlin noise, based on seed

adding some entity models

aircraft 2 ui

i will be adding tech trees soon, so stay tuned

so far, the trees only extend to early jets, but hopefully i can get to adding cold war era jets

might need to do a complete revision of the flight model code tho

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

Normal trees now favor areas with higher regional elevation (why a lot are clumped) and biomes are generated smoother; switched to Alltrue's tile engine, much better performance

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

trader sells stuff now

finally implemented collision

Testing out a new move! This move is for all characters

BETTER TERRAIN