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Okay I changed him back because the "2.0" version was ugly (right is og which was brought back, and left was a update I did to the model later. doesnt look so good does it?)

btw the mesh is so horrible, I cant hide the polys.

I will give @CabinFaceGaming 's Something Special Character Model Idea, also for @IvanTheGameDevAlt 's another great Idea.

They considered to be my best Great Important Buds too!

Remember @Oswaldisoosigma 's brother?

Yeah, he also appeared in ADI 2.0 Extras

(As an Extra Special Promo Render post Lol)

This is how Static Mousey in Extras could look in this promo look!

Holy Moly these renders fits better in ADI 2.0!

Also huge credits for @IvanTheGameDevAlt for the Promo Blender!

Did You Miss Him? Since He Surely Missed You.

Erm what the heck

Render by @Oswaldisoosigma

#fnaf #fnatl #render #spooky

Pretty fuckin accurate.

#description #misc #abe #fnaf

Hot take(?): For EOD, I like the location of V1 more then I do V2. I like the gritty textures and structure of V2 but love the lighting of the office for V1, the red moon is a nice touch to the idea that your stuck in hell, fighting against hell itself.

Hi, released a build without a debug skippable night in 3R :b