All Posts in five nights whit powerpoint

hola mundo aqui pongan sus juegos


We are breaking all sorts of accessibility boundaries here, with the world's first ever screen-reader that works in a 3D space! AND, in POWERPOINT-of-all-engines!
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It's still a little buggy, but;
we just built the first ever, OPEN-WORLD video-game map screen-reader!
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"AnnieMon Battle Maker" is coming!
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We changed the opening finish theme for "The JaderVerse". Recognise this- hyper-realistic MIDI-cover?
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Not only is The JaderVerse coming, but you can attempt to start exploring later in any cutscene, and the game-engine'll be able to adjust to when you break out of the sequence, and reposition you into the correct spot from the scene in NEAR REAL TIME!
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Finally, a working indoor map to go with the plethora of outdoor ones we've already showcased! Plus, listen to the chattering people as Beck Oliver gets closer to the back of the school! Where are they coming from? Find out in the next update-video!
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JUST how powerful IS this freaking thing?! Has PowerPoint ALWAYS been this capable without VBA code!?
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Check it out! Merfolk even work like the fish do in Animal Crossing, where they get scared if they catch you moving!
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We just released the same tool we created for the hyper-fast new lighting-engine in the new OpenTrad-engine-port of "BradCoWaiian Dreams™"! Get ready to have PowerPoint lighting at up to 20 FPS, with the core gameplay-elements all at a full 60 FPS!


We've re-written "BradCoWaiian Dreams™" in our new OpenTrad engine, and are happy to both say, and display, that its new code-base is literally seven-hundred-percent FASTER!
Old Engine Speed Comparison:
https://gamejolt.com/p/powerpoint-open-world-location-based-memo…
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