chat in five nights whit powerpoint


Loading...We tested our "Sound Chip Settings"-manager on an older machine, and although messing with the options THERE can sometimes desynchronise the channels, actual JadeEmatic gameplay-emulation should NOT be affected, especially after a manual re-sync!

Loading...Aseem3D™ just got a HUGE MOTION and LIGHTING upgrade!
Now, characters, when not being screen-recorded, preserve literally every single frame of motion!
Additionally, opponents's hands and feet are now lit realistically as they strike the player's face!

Loading...We have an interesting development in the works from our 3D fighting-game-team!
That's right, it's still very early, but "Aseem", our hyper-fast PowerPoint fighting-game-engine, is officially going 3D, and now uses almost NO RAM!

Loading...We are breaking all sorts of accessibility boundaries here, with the world's first ever screen-reader that works in a 3D space! AND, in POWERPOINT-of-all-engines!

Loading...Not only is The JaderVerse coming, but you can attempt to start exploring later in any cutscene, and the game-engine'll be able to adjust to when you break out of the sequence, and reposition you into the correct spot from the scene in NEAR REAL TIME!

Loading...How's, THIS! For an update to the Character Select Screen?! Eh?

Loading...PowerPoint Was Not Supposed To Be, THIS, Cool!
But we're certainly glad it IS!

Loading...WalkaThon Open World Game Engine - Official JadeJohnson Games Expansion Test 0002:
Now the tricky part'll be interweaving those in-between sectors of the map!

Loading...WalkaThon Open World Game Engine - Official JadeJohnson Games Expansion Test:

Loading...Introducing, our 2.5D "WalkaThon Game Engine", which uses 2D background-sprites, and 3D forground models! Although not shown here, it also supports SNES-like Mode7 Paralax Scrolling!
And yes, this all, still works, in PowerPoint!












