juegos in five nights whit powerpoint

hola mundo aqui pongan sus juegos


Musical Password - PowerPoint Edition:
The only reason it's so slow? Is because there are secretly thirty-two keyboards stacked atop each other, so the game knows exactly when and where each letter is typed! There're also just as many value-slots, too!
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We've temporarily removed the commentary from the game, so we could add in Ring Traversal, without said lines being duplicated twenty times: no, literally, there are now twenty cells between which combat can randomly yet freely and still intuitively move!
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So we attempted to fix The Commentary-Cutoff Bug we mentioned previously, and it seems like putting said voice-files onto PowerPoint's main audio-channel, the same that the screen reader uses, won't at all have any adverse effects on accessibility! Yay!
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You may notice that some of the commentary-clips cut-off a little early. This is ALMOST nothing we can control, and is just a side-effect of the game being made in PowerPoint. However, if you stop moving your cursor, the lines, DO, finish playing-out!
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New Features In The Latest Update Include:
1. Player Damage Sprites And Animations!
2. Custom Entrance Lighting-Rigs, available via the Slide Layouts For Each Entrance-Master!
3. Vastly improved player--knock-out--simulation!
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We've just launched the first ever playable demo for "Wrestle Camp 2 - RetConned"! Feel free to play it right here, right now!
https://gamejolt.com/games/Wrestle-Camp-2/970313
"Wrestle Camp 2 - RetConned: It hits rightly!"
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That's right, that new first-person 3D wrestling-game-engine we've been developing? Yeah! That was totes gonna become "Wrestle Camp 2 - RetConned", all along: we just had to get a decent-enough variant of it off the ground firstly! And now, we have!
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Now we've added entrances! Combatants are announced in order from highest to lowest rank, just like in Wrestle Camp 1! That's right, WC2 is finally being remade, using our fully customisable "Aseem3D™"-engine!
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We did-it! We got the engine both running, and, recording, at a full sixty frames-per-second!
We've also added sound-effects based on real strike-recordings; thankfully, no actors were even mildly-harmed whatsoever in their makings!
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That's right: the console that even got The Elderly playing video-games, is FINALLY! Coming to PowerPoint!
CustomWii:
Coming This Holiday!
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