All Posts in Gandi IDE

Share some cool projects made with Gandi IDE…

Scratch was supposed to inherit a system from Blockly that would display "No variable selected" on variable menus.

This never comes up in normal Scratch, but when it's forced to happen, the menu creates a brand new variable instead, starting at "i".

Today's random fact about Scratch: there's an option for "other scripts in stage" in the control_stop block that is never used.

born to die

I just published a new game I made independently.

RedΒ RidingΒ Hood:Β TheΒ LegendaryΒ Chronicles

It's a very short game made on Gandi IDE after a long haitus, so I finished it in just a few days.

Hope you enjoyed it.

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gandi ide servers when the influx of sprunki slop happens every 10 minutes

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quiznos

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me when I realize there's 1,200 incredibox remixes on the homepage of gandi ide:

Normal map lighting

its a little funky since i made it in one day, i am trying to make it better

Thank you so much to Gandi IDE for open-sourcing their entire blockly repository. It means a lot for what it stands for as an aid to the modding community.

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Semi-accurate GBA style tile engine

I'm working on a tile engine to make GBA style games!

So far you can place tiles, rotate them, remove, and save & load maps.

(I'm only using 15-bit colours and set the stage size to the GBA resolution!)