
Semi-accurate GBA style tile engine
I'm working on a tile engine to make GBA style games!
So far you can place tiles, rotate them, remove, and save & load maps.
(I'm only using 15-bit colours and set the stage size to the GBA resolution!)
Next up
Tomias, the cop cat
It's been a while since I drew this OC
He has a badge now! He's now a certified time police.
I have plans to remake the animated pilot for 2026! And maybe make more episodes after that!
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
I will start to put more effort in editing my devlog videos on YouTube! (My other ones don't even have any editing at all)
There's also new stuff added to the game, watch the video: https://www.youtube.com/watch?v=Xe0CExvi49g
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
DRAGON OF DESTRUCTION & MORE
New year, new artstyles to discover!
I was actually more fond of this kind of style rather than the rendered stuff I usually made in 2025.
In december 31th 2023, the first build of Koppy Kopsocks (Kumper) was released on Scratch (then gradually updated). That makes it 2 years of Koppy's debut!
(There was other prototype I made in 2022, but it's different in every way so I don't count it)
Yo Codin House Office
"Dragon of the Clouds"
Doing more that lineart style from my other dragon art from a few days ago (except that I'm mixing in some twists!)













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