Semi-accurate GBA style tile engine
I'm working on a tile engine to make GBA style games!
So far you can place tiles, rotate them, remove, and save & load maps.
(I'm only using 15-bit colours and set the stage size to the GBA resolution!)
Next up
Metallic texturing art n°2
This took me WAY TOO LONG, but here you go, #Shadow Android!
(I actually never played Shadow the hedgehog, so I just relied on a sonic speed simulator render as a reference image.)
#GJAsks My favourite video-game movie is the Sonic Movie!
Saw the 2 movies on the cinema, and I'm already looking forward to see the 3rd one once it's out! It's gonna be peak!
have you ever got that one moment where you use the eraser and
Working on a new game! (I'm actually remaking a remake of a game I made a year ago or more.)
This time I'm using Turbowarp with custom extensions so I don't have to worry about any limits because of vanilla Scratch. In fact, I won't even upload in there.
I made gumball a vector
I'm now uploading to Deviant Art! https://www.deviantart.com/jackalocked
I actually wanted to stay away from it because of the horrors that usually happen in there (and also the AI infestation), but I'll try to upload in there to see what will happen, who knows?
Yo Codin House Office
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