
Semi-accurate GBA style tile engine
I'm working on a tile engine to make GBA style games!
So far you can place tiles, rotate them, remove, and save & load maps.
(I'm only using 15-bit colours and set the stage size to the GBA resolution!)
Next up
winged lizard brothers
SWIRL DRAGON
He's all of him
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
One last thing before bed!
Finally decided to give a try to procreate's animation tool (NOT procreate dreams, the og procreate). I might start doing some small loops to practice while I'm not doing uni assignements.
Look at him... Not a single thought.
FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors
More animations! This time each frame being actually fully animated.
The parts on the sketch were simply moved around to make a flying animation, and then made the lineart individually on each frame (which is why the volumes are a bit inconsistent lol).
SONIC DOODLES
Procreate's watercolour brushes are very satisfying to colour
Yo Codin House Office
I don't have the game but I've been catching up to the new megas, Mega Lucario Z looks really cool to me (I did kinda get water type vibes from it lol)
(Image quality might not be the best since I had to both compress it and resize it)












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