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36
2 years ago

Semi-accurate GBA style tile engine

I'm working on a tile engine to make GBA style games!

So far you can place tiles, rotate them, remove, and save & load maps.

(I'm only using 15-bit colours and set the stage size to the GBA resolution!)




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Next up

New update!

- New spawn & respawn effects to the enemies, now it's clearer when and where an enemy is about to spawn;

- Visual indicator to the spiders' movement! (String lines on the background) Now it's clearer to understand where the spiders appear.

Koppy if he was cool and american and if he had a physical release

Programs used: - Procreate (to draw Koppy & the background) - Photoshop (to edit the box cover elements) - Blockbench (for the inaccurate 3D mockup)

a very long noodle with wings (and breathing some fire)

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

- New sprint particles for Koppy! The previous particles were barelly noticeable so I changed them to be more visually visible.

- Health pickups! They can be found somewhere in each level, it restores the player's health by 1 heart.

And also...

ok i FINALLY finished dropsane teto

i think i still got it

INTRO CUTSCENE! (W.I.P)

"Wait... Didn't you already make an intro cutscene like 5 times before?" This time is for real

Almost every level will have its own cutscene, including some extra cutscenes for other stuff.

(The music is placeholder only)

Deleting your data in style! (W.I.P)

Added a little cutscene for when you erase your data (kinda like in the Kirby games), I had this planned for a long time now and finally managed to pull it off

Yo Codin House Office

Team Sonic (& knuckles)

Figured out how to use clipping masks on procreate, this will be my artstyle of this month now