
Semi-accurate GBA style tile engine
I'm working on a tile engine to make GBA style games!
So far you can place tiles, rotate them, remove, and save & load maps.
(I'm only using 15-bit colours and set the stage size to the GBA resolution!)
Next up
"Dolphins of the pool"
Made this while listening to a random video of vaporwave music compiled into 8 hours that I got on my recomended. Here is it if you wanna give it a listen: https://www.youtube.com/watch?v=j-prqnvaDgA
STONE WALL DRAGON
Totally inspired in the Great Wall of China and the depiction of dragons incorporated in it (although mine looks more like a chameleon than a dragon lol)
FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors
WARRIOR PANTHER
This is more of a rendering practice, I came up with the character and its design as I drew the piece so it looks a bit barebones and odd. It is also more anatomically normal compared to my other characters.
This took 3 hours to make
Yo Codin House Office
#TVDay! I already made a post of this a year ago, and my opinions haven't changed since I don't watch TV cartoons anymore at all.
(I had no much time left until the end of the quest, so I mostly relied in doodling the characters quickly from memory LOL)
doodleS!
Updated to have Shadow in it, this style takes me way less time to draw compared to my other stuff
Consumerism
THE THREE GOLDEN HEADS
The first head roars, the second growls, and the third hisses.













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