
Semi-accurate GBA style tile engine
I'm working on a tile engine to make GBA style games!
So far you can place tiles, rotate them, remove, and save & load maps.
(I'm only using 15-bit colours and set the stage size to the GBA resolution!)
Next up
Trying out the ink brushes in Procreate. They're satisfying to draw with!
Highly inspired in Satoshi Okano's take on Sonic's design (from the Sonic Adventure redesign contest).
2 Factor Authentication. Like the Google authenticator code or at least a confirmation code through email or SMS.
This has been discussed a lot of times many years ago on the forums, but Gamejolt really needs to add this at some point.
Rebuilding the cake themed level! It now has a whole different layout (but still keeps the "vertical" level design feel).
And also enhanced the gameplay flow by letting the player charge a jump while he's in the air! (Good luck speedrunning this game!)
Concept art for "Excalinine" (game).
Its development hasn't really started yet (aside from a bunch of old Scratch prototypes).
I'm still developing "Koppy Kopsocks", and I got 3 final exams this month, so this project will take a while to start walking.
BEWARE THE NOID.
(The classical ol'Dominos mascot)
Late birthday gift: New equipment! (ipad + pen)
And bought procreate with 15€ I got from my game. Very great investment.
I still have to get used to the program and from the pen (I used to only draw with my finger). So my art will be different from usual!
#GJAsks Strangest game ever played? ENA Dream BBQ for sure.
The game is weird, but in a beautiful way.
Here's an old fanart (still W.I.P) I was cooking up back in march/april. This was on my old tablet but I maybe could finish this on my new ipad someday.
(add the dust man theme from mega man 4) omg its dust man from fnf
1st level: almost done!
Here's a final preview of the 1st level. It consists of 2 separate sections (so far), and a path that will lead to the 2nd level (taking place underground).
Music composed by ENAHU64
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