
Semi-accurate GBA style tile engine
I'm working on a tile engine to make GBA style games!
So far you can place tiles, rotate them, remove, and save & load maps.
(I'm only using 15-bit colours and set the stage size to the GBA resolution!)
Next up
Preview of the 1st level's final tiles (W.I.P)
I made some changes to the tileset itself too (and might make more).
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
Medals... Stars... All over the place!
Added star collectibles! You can collect 3 of them in each level. (Also updated many screens to include stats on your medals and stars.)
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
VERTICAL LEVEL!
Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format!)
This might or might not replace the existing horizontal (normal) levels.
So I was adding a new screenshot to my game's game page (on the "Design" tab), I deleted one image since I didn't need it there anymore and then after I saved it ALL the images in the page got scrambled or something!
Has this ever happened to anyone else?
Testing out a new move! This move is for all characters
Art that I made for my game during the #Devruary challenge!
I didn't got to post these directly to the game page, so here's a post with most of them there!














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