All Posts in GameMaker Studio 2


Loading...For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code

Loading...Here's the video that was supposed to be on yesterday's post

Loading...For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward

Loading...For day 1048 of coding, I've attempted to shorten the loading time. I'm not sure if it worked or not. I did find that the room generation need some refinement

Loading...For day 1047 of coding, I've changed the loading text a bit and removed the map display. It does appear that I'll need to lower the loading time some

Loading...For day 1046 of coding, I tried to see if I can put a image or text on the screen during the transition. It appears to have worked; it just doesn't stay long due to the transitions normally being quick

Loading...For day 1045 of coding, I found a way to have the map reconstruct incase the current construction fails

Loading...For day 1044, I managed to get a brief appearance of the map. During testing, I got a new idea on map generation, but I'll need to look into how the current map generates before trying it

Loading...For day 1043 of coding, I'm working on having a map display when there is an endless loop during map creation

Loading...For day 1042 of coding, I tried to find out what needs to be changed using debug. Sadly I haven't found it yet


