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We've temporarily removed the commentary from the game, so we could add in Ring Traversal, without said lines being duplicated twenty times: no, literally, there are now twenty cells between which combat can randomly yet freely and still intuitively move!

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So we attempted to fix The Commentary-Cutoff Bug we mentioned previously, and it seems like putting said voice-files onto PowerPoint's main audio-channel, the same that the screen reader uses, won't at all have any adverse effects on accessibility! Yay!

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We've just launched the first ever playable demo for "Wrestle Camp 2 - RetConned"! Feel free to play it right here, right now!

https://gamejolt.com/games/Wrestle-Camp-2/970313

"Wrestle Camp 2 - RetConned: It hits rightly!"

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That's right, that new first-person 3D wrestling-game-engine we've been developing? Yeah! That was totes gonna become "Wrestle Camp 2 - RetConned", all along: we just had to get a decent-enough variant of it off the ground firstly! And now, we have!

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Now we've added entrances! Combatants are announced in order from highest to lowest rank, just like in Wrestle Camp 1! That's right, WC2 is finally being remade, using our fully customisable "Aseem3D™"-engine!

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We did-it! We got the engine both running, and, recording, at a full sixty frames-per-second!

We've also added sound-effects based on real strike-recordings; thankfully, no actors were even mildly-harmed whatsoever in their makings!

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Now you can actually win and lose each match instead of it lasting forever!

We now use a special "Knockout-Pixel"-system, since the engine's now entirely controlled by cursor movement.

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Guess who managed to release it early??? 😏😏😏
(Devlog No. 2)

we are COOKING!!! 🔥🔥🔥 (Devlog No. 1)

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Ladies, Gentlemen, Lesbians, Gays, Bisexuals, Transgenders, Queers, Intergenders, Asexuals, and other associations, affiliations, and orientations:

The JaderVerse, is NIGH!

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