All Posts in The FNaF Maxmodelist

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Patch 1.2.2

Patch 1.1.0

Is this a verfication? Anyways i`ve beaten Seed`s of danger`s 6/18

https://youtu.be/PsyUHCSlxos

https://youtu.be/PsyUHCSlxos
https://youtu.be/PsyUHCSlxos
https://youtu.be/PsyUHCSlxos

https://youtu.be/LxWsVp9Msag

asdfadsfadsfadsfdsfadsfsdfasdf

https://youtu.be/LxWsVp9Msag
https://youtu.be/LxWsVp9Msag
https://youtu.be/LxWsVp9Msag

Released TMCN FNAF 4ified. Made this mod to see how much the RNG actually matters in the game, and as expected, it didn't change a lot.

skill-based modes (that's BFP):

rng-based modes (that's Nightmare Night):

https://youtu.be/JTa1Korjf0E

https://youtu.be/JTa1Korjf0E
https://youtu.be/JTa1Korjf0E
https://youtu.be/JTa1Korjf0E

Patch 1.2.1

1.1.0 (extra changes in pinned comment)

You can now exit the game using esc in the main menu.

You can use the mouse wheel to change AIs.

You can change your GJ token if you need to.

Moved The Fazband preset.

Balanced Freddy on HM (more in pinned comment).

Patch 1.2.0

Try to give me some ideas for mechanics for an mml custom night mod of this game

(Please only comment if you have an idea, Also please don't have this get 0 comments)

The game i'm talking about: https://gamejolt.com/games/awwj2-ans/607274