Games in PowerPoint Developer Community

Do you have any ideas for things you will need to do to earn your date's trust and loyalty in "The Waifu Wheel"? Please submit any-multiple-of-twelve suggestions in a single comment. We'll let you know if any, and which, are already planned. Thank you!


Here's a nice long demonstration of Shoofter™'s basic four-way-navigation-engine, so you can fully understand how much simpler it'll be to develop for once we release our new FPS-development-platform for PowerPoint!

You may think that all those navigation-demos of "Shoofter™" were prerendered in some other program, but no! This entire series of sequences was entirely-manually-edited, in 3D, using nothing but PowerPoint's 3D-model-settings, and the Morph-transition!


Shoofter - Official JadeJohnson Games Center Range Navigation Demo


Shoofter - Official JadeJohnson Games Inner Range Navigation Demo


Shoofter - Official JadeJohnson Games Proper Range Navigation Demo


Shoofter - Official JadeJohnson Games Outer Range Navigation Demo


Shoofter - Official JadeJohnson Games Wall Range Navigation Demo
We've finally named our PPT-3D-FPS!
"SHOOFTER™"!
Shoofter is a shooter in which the environment shape-shifts as you traverse it. The farther you are from a wall, the more distorted the world appears. Enter or cross "Proper"-Range, and it then rotates!

Surprise! We also made a more-basic four-way-navigation control-layout-map for those of you who would prefer to dip just one toe in the water for your very first PPT-3D-FPS, instead of learning our entire eight-way-control-scheme's structure right away!