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Okay, patch 1.0.3 is up now.
This patch is a pretty hefty one. It introduces several changes that make the earlygame (which is, like, the entire demo) less punishing, and more.
I appreciate any feedback I get. That is why I released the demo, after all...
The second patch is up. It's a brief one.
kylesword demo 1.0.2
-Clover Lake Grove now has a proper battle background
-Removed Kivari's "pun intended" line after the Murkwoods boss because it seemed a bit too on the nose...



Zoom bug?
~ P.S, you can play my games at: https://sigmasuccour.itch.io/~ And, support through Patreon: https://www.patreon.com/SigmaSuccour (I buy game assets, mainta...
https://www.youtube.com/watch?v=lWu31AqMTXg




Made the final scene fire scene
~ P.S, you can play my games at: https://sigmasuccour.itch.io/~ And, support through Patreon: https://www.patreon.com/SigmaSuccour (I buy game assets, mainta...
https://www.youtube.com/watch?v=MS4TcbdmVF8










Thanks to these people for starting to follow me, it's really very nice. And in honor of this, I created my own community on the topic of my new game and its sequels!
Fly in!
https://gamejolt.com/c/trolls_and_legeng-8npkve
Залетайте в статью!!


Using pop up numbers for damage.
The first patch for The Cursed Sword of KYLE Demo is now up. There are a few balance changes and text fixes.
The article gets into the details.
What would you name this battle system? 🤔🤔🤔

2.5D Semi-Action Turn-Based "Assault" Battle System || False Spaces (Game)
~ P.S, you can play my games at: https://sigmasuccour.itch.io/~ And, support through Patreon: https://www.patreon.com/SigmaSuccour (I buy game assets, mainta...
https://www.youtube.com/watch?v=mzNAS9xG_Og
