Characters in The COMPOUND

spit out some bars


Ok, so I already designed this one, but I'm only coding it now. It's Luxace btw.
Mechanic in article.

New Chase character, Pacer. They run at you, like seek and ofc if they catch you you die. More chase info later.


Finished Echo. They walk towards you in almost any room, but they only move when you do. If they reach you, you’re done.

New character Echo. Similar to Char they only move when you do, and if they reach you, you get paralysed, have a stroke, and self destruct (a lot I know). Not done yet.

New Character, Char. It's like a door 50 monster. More updates on door 50 later. Also, I've found out some interesting chase stuff like conveyer belts, etc.

Finished a new character, Trace. Similar to Halt and the Wall Dweller, they run at you from any angle, and if you look, they reset and run again.


New 'Character' (more of a hazard): Blistergrid. Step on it and it releases fire onto you, it's also just a hot metal panel, so even without fire it's hot.


Finished a new character, Combust (you'll never guess what they do). Mechanic in article ⤵

New character, Singe. They shoot through the halls, and if they hit you, you ofc die. They show the path they're gonna run on before they strike. They also leave a trail of magma behind them, which is bad to step on.

Instead of rush, or at least dupe, I've added a beacon sorta monsta, so you hide behind sum instead of a locker.