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Life is unforgiving in this world. You begin as a humble beggar, with nothing but a sack and dreams of grandeur. Do you believe you can change your fate?

Every decision rests in your hands, and your journey is marked by both hard work and, sometimes, questionable ethics. Will you climb the social ladder from a beggar to a mighty king? Can you rule with wisdom, or will power corrupt you faster than a knight's armor rusts in the rain?

The destiny of your kingdom hangs in the balance. Will you emerge as the hero your realm desperately needs, or will your tale be just another forgotten verse in the chronicle of a fallen empire? The choice is yours!

#medieval

#knighthood

#zero_to_hero

#economy

#adventure #rpg



all-ages
Fantasy Violence
Realistic Bloodshed
Alcohol Use
Drug Use
Mild Language
Comical Shenanigans
Simulated Gambling

Hey guys...

I've had a few... personal issues lately. A minor setback.

I will resume development as soon as possible, most likely at the end of the next week.

Lunarro out.

Also, great news!

Turns out my new roommate is an artist!

We oficially joined forces and working on the game together, here is some of his initial work.

Looking forward to the next update :)

Lunarro out!

Beggar phase objectives:

-By any means neccesary: get food. Beg for a few coins, help some people, do whatever it takes to survive

-Find a place to sleep, rent a room (expensive), or find a cheaper alternative

-Save enough money to rise in the hierarchy!

A little update:

Development had officialy started today!

I did some simple movement, a fully working clock (including a day/night cycle), and plan to do some basic artwork tommorow.

A full beggar phase description is coming up this friday!

Lunnaro out!

29.09.2023

Howdy!

Good news! I think I've got a pretty much figured out the game's core gameplay.

Confirmed features:

-Day/Night cycle

-Turn based strategy combat system

Next week I hope to post a detailed description of the "Beggar" phase.

Lunarro out!