Comments (25)
Hello!
I have a question...
You have a documentation for this or any tutorial?
Im looking for make a login system with yor API.
Thanks and goodbye!
you are lit the best person ever
My game crashes everytime I get an achievment because of line 858 in GamejoltAPI.gml
___________________________________________
############################################################################################
ERROR in
action number 1
of Async Event: HTTP
for object oGJControl:
Invalid callv target #2
at gml_Script_GJNetworking (line 858) - if(Construct.toCall != -1) { Construct.toCall(Construct.subtype,success,errorMessage,Construct.retry); }
############################################################################################
gml_Script_GJNetworking (line 858)
gml_Object_oGJControl_Other_62 (line 1) - GJNetworking()
Everytime I time to login it doesn't work and just say failed over and over again
WHY THE FUCK IS THE GAME TURNING INTO A FLOAT I'M DISLIKING THIS GAME
This API is now depreciated as there is an officially supported version. (I believe it's on the YoYo Marketplace.) This version is still fully functional and a viable alternative, but likely won't receive any new updates.
This custom API was built from the ground up for GMS 2.3+ support, so there is a native option for GameMaker: Studio 2 programmers, rather than relying on the GMS 1.4 option.
This is a pretty simple API all being controlled by one script group, however it should be capable of doing almost anything you would like to do with GameJolt in GMS.
The only current API features that this does not currently support is the Time function and Batch Calls. I have no plans to add any additional support due to there being an official implementation now.
If you have any questions, bugs, suggestions, etc let me know! I'll try my best to fix the problem.
This API is pretty well documented and should be pretty straight forward to use provided you have a decent understanding of GMS2.
Special Thanks to PunchDeck for their amazing music, which is used in the example. Please go check them out!
Built for GameJolt API version 1.2