More bugs have been squashed! There were also was minor feature additions but nothing special.
Updates:
Changed the way the system handles function execution to something more sensible and less hacky.
This should have no effect on anything you've already created.
Updated GJUserFetch() to throw an error if attempting to fetch a nonexistent user type.
This also will have no effect on anything you've already created, just prevents http calls that won't work anyways.
Added a new parameter to GJInit()
Debug Mode, this is simply a true or false value. It will log all of the responses from GameJolt to your game in case you need to read what's coming in. It can usually be left off as it spams the console a lot.
I attempted to add batch calls and multiuser fetching for GJUserFetch() for this update as well but I couldn't do it. I cannot think of a way to implement batch calls that wouldn't require a complete rewrite to my whole system (which I don't want to do right now), and I couldn't figure out how multiuser fetching works. I blame the Game API's documentation for being too vague about it, but idk maybe I'm just stupid. So this will likely be the last update for this API (unless something changes in the future like new API versions or more bug fixes or something), but if you have any suggestions for future updates let me know.
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