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Comments (4)

What do you think?

hey this game looks cool, will defiantly add to my list

Hello there sir

Game Soundtrack

1 song

Preview...
 

An Undertale fangame with an idea that has NEVER been done before. Yeah... Nothing else like this! OK, listen I may not have come up with the concept, (UNDERTALE YELLOW DID IT FIRST) but I promise this is something diffrent. Something with a entirely diffrent vibe, color, and style to it. While this is an Undertale fangame, this is a diffrent game than Undertale and while Undertale yellow was in the style of normal Undertale, this... not so much. In this game I live out my head cannon of the two blue souls from Undertale being in the underground at the same time. And they're siblings! In the demo, (which will release 2025) they'll journey through the ruins, however, how well ends, is your choice. And generally you play more as the integrity soul more than the patience soul but still you, the player are the controller of the story. And that is my game! Spread the word because after the demo releases, I'll be looking for help for the full game! I'll need your help to find me some people! Weather they can sprite, code, or music we'll need all the help we can get, but we will have some standards, nothing crazy but you get it. I don't want trash, not to say someone can't get better. But to say I need someone actively decent, only once the demo is out though! So yeah, I'll be updating this page with, well... updates on the game when I work on it! Which is pretty often. But no story spoilers! Those'll have to wait... #undertale #fangame



teen
Fantasy Violence
Mild Realistic Violence
Mild Language
Comical Shenanigans

We officially have a new design for the main menu of the game!

OK, so APPERENTLY I missed the fact that there's 'articles' in game jolt, and they don't really have text limit!

RANDOME FUN FACT:

In the game, there is a karma variable, to activate karma like in the sans fight in OG Undertale. However, there is no battle to fight that has karma except for one. That battle happens when input this name into the code panel: "shayy".

A couple things that are already done are:

-The main menu

-A lot of overworld things (text, movement, collision, saving; the works)

-the story thing at the beginning

-and finally a lot of the soundtrack, and I would say, it's peak

I'm actively developing some things, one: the item system, which leads into two: the menu, the one with the items and three: the battle text system, which would include having to add the actual monsters, but that isn't happening until battle system done.

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