Next up
I'm actively developing some things, one: the item system, which leads into two: the menu, the one with the items and three: the battle text system, which would include having to add the actual monsters, but that isn't happening until battle system done.
A couple things that are already done are:
-The main menu
-A lot of overworld things (text, movement, collision, saving; the works)
-the story thing at the beginning
-and finally a lot of the soundtrack, and I would say, it's peak
Undertale BLUE's battle system is actually going pretty well! I so far have -health, that can be damaged and look yellow and red, that whole thing
-bullets, to do the damaging
-a soul to get damaged, yes it is in b l u e mode, what else did you expect?
Slight design change to Luna, turns out no Ballerina has that weird purple crisscross thing.
Fan art for Foolish I'm feeling kinda better so I drew this
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
I-Buki
Mio-Da!
Ibuki Mioda!
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Demonstration of the spells and their effects :)!
Rockin the Guitar, an Axe like Guitar I made for my Uni project
0 comments