Game
Undertale: BLUE
6 months ago

RANDOME FUN FACT:

In the game, there is a karma variable, to activate karma like in the sans fight in OG Undertale. However, there is no battle to fight that has karma except for one. That battle happens when input this name into the code panel: "shayy".


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Undertale BLUE's battle system is actually going pretty well! I so far have -health, that can be damaged and look yellow and red, that whole thing

-bullets, to do the damaging

-a soul to get damaged, yes it is in b l u e mode, what else did you expect?

We officially have a new design for the main menu of the game!

A less small design change is with Pluma! (The other human) They weren't very expression-able and also stood a bit weirdly. Plus they leaned way to much into the 'sad emo' trope, and now, they're happy emo!

Slight design change to Luna, turns out no Ballerina has that weird purple crisscross thing.

A couple things that are already done are:

-The main menu

-A lot of overworld things (text, movement, collision, saving; the works)

-the story thing at the beginning

-and finally a lot of the soundtrack, and I would say, it's peak

I'm actively developing some things, one: the item system, which leads into two: the menu, the one with the items and three: the battle text system, which would include having to add the actual monsters, but that isn't happening until battle system done.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Bandana Dee the Dream Friend

We are under attack!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.