Game
Undertale: BLUE
1 month ago

RANDOME FUN FACT:

In the game, there is a karma variable, to activate karma like in the sans fight in OG Undertale. However, there is no battle to fight that has karma except for one. That battle happens when input this name into the code panel: "shayy".




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Undertale BLUE's battle system is actually going pretty well! I so far have -health, that can be damaged and look yellow and red, that whole thing

-bullets, to do the damaging

-a soul to get damaged, yes it is in b l u e mode, what else did you expect?

A couple things that are already done are:

-The main menu

-A lot of overworld things (text, movement, collision, saving; the works)

-the story thing at the beginning

-and finally a lot of the soundtrack, and I would say, it's peak

I'm actively developing some things, one: the item system, which leads into two: the menu, the one with the items and three: the battle text system, which would include having to add the actual monsters, but that isn't happening until battle system done.

We officially have a new design for the main menu of the game!

art comission.

Successful landing

#screenshotsaturday

I worked so hard to get all four of them to the end safely, but then...

Some Shadow boss fight gameplay 👾

Respect (Only TLOZ Players Will Understand)