Next up
A less small design change is with Pluma! (The other human) They weren't very expression-able and also stood a bit weirdly. Plus they leaned way to much into the 'sad emo' trope, and now, they're happy emo!
A couple things that are already done are:
-The main menu
-A lot of overworld things (text, movement, collision, saving; the works)
-the story thing at the beginning
-and finally a lot of the soundtrack, and I would say, it's peak
We officially have a new design for the main menu of the game!
I'm actively developing some things, one: the item system, which leads into two: the menu, the one with the items and three: the battle text system, which would include having to add the actual monsters, but that isn't happening until battle system done.
Undertale BLUE's battle system is actually going pretty well! I so far have -health, that can be damaged and look yellow and red, that whole thing
-bullets, to do the damaging
-a soul to get damaged, yes it is in b l u e mode, what else did you expect?
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Shadow The Hedgehog X pixel art
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
I was bored, so... ManutKat.
What you all think
0 comments