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Comments (162)

What do you think?

Very interesting interactive story!
I did video on it too! https://youtu.be/YK8lLtTI5t8

Great game with Great story!

love the story great game

A game with a very powerful message. Great job, Manosaggi.

really nice experience
https://www.youtube.com/watch?v=UhU1Ky0nbWQ&feature=youtu.be
Πάμε ρε τρελέ περιμένουμε κ άλλα

Game Soundtrack

6 songs

'An Interview" is not a traditional game. It is a very short interactive story based on the real life story of Tim Grayburn and the award winning play "Fake it 'till you make it" that he developed with his girlfriend, Bryony Kimmings.

"An interview" was created for the Synthespians module at the Games Design and Development MA at the National Film and TV School. The brief was to create a semi-interactive story based on pre-existing material. I picked Tim's interviews as they struck a pretty strong chord within me and my own personal experiences with family members suffering from depression. My aim was to create a project that reflected the isolation, helplessness and self-stigmatisation that Tim experienced during his struggles.

Luckily, the piece was picked up by a few of online magazines: Rock, Paper, Shotgun and Kill Screen. The articles can be found in the links below:

Rock Paper Shotgun
Kill Screen

It was also featured by MenTellHealth.org, an amazing website about the effects of mental health in men's lives.

MenTellHealth

For news on upcoming projects etc, feel free to follow me on Twitter: @Agianniotakis

Please use headphones or have the sound on when going through "An Interview"

Development: Emmanouil (Manos) Agianniotakis
Music: Lindsay Wright
Sound: Thomas Blazukas

A few words about my aspirations, inspirations and goals for the project.

The first thing that inspired me to work on this project was personal interest, which, in turn, has its roots in personal experience. Second, but equally important, was the play itself. When I first saw it, it felt like the most truthful depiction of male clinical depression I had ever experienced. As to what I wanted to achieve, I had three main goals. On a personal level, I wanted to understand a little bit better the world that my father lived in throughout his whole life – he suffered from clinical depression and episodes of extreme paranoia. Artistically, I wanted to see if I could successfully capture the complexity of Tim's struggle, if I could create a deeply personal and, at the same time, socially relevant experience. Finally, I felt that the project, if successful, could be used as a conversation opener, as an accessible way into discussing the stigma often associated with male clinical depression.
#adventure



teen

News, festivals and a quiet cry for help

Thank you!