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Free
Cuberia v0.1
Free
Cuberia v0.2
Not much was done here. There were some improvements, even though there was a hiatus. This build has been sitting on my PC for over a week because I wasn't feeling too confident in this.
I could have made some improvements during the period it's just been sitting on my PC, and I tried. I tried to implement a crosshair system until I decided to cut it out for now.
Moral to this story? Watch tutorials.
Free
Cuberia v0.3.1
Version 0.3 is here! In this version, it uses GDevelop as its engine instead of Fusion. And there's also "run n gun" mechanics that... sorta work?
I'm new to GDevelop and haven't watched any tutorials, at the time of writing this. So I gave it everything I got. Thankfully, it's an easy to learn engine.
Edit: Replaced with patched version,
Welcome to Cuberia!
I am still new to game development, but I aim to make an innovative RPG/platformer hybrid with a subversive story.
This title was originally intended to come out as a UWP exclusive, but I think I'll have the final product be an open-source game for Windows and Linux.
It started out as a game made in ClickTeam Fusion, but I've continued development in a new engine, GDevelop, because it's free and easier to use. Version 0.3 was made in GDevelop and so will all versions after.
Mild Cartoon Violence
Mild Fantasy Violence
Language

