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Free

Cuberia v0.1

Version: 0.1.0almost 6 years ago
Free

Cuberia v0.2

Version: 0.2.0almost 6 years ago
Not much was done here. There were some improvements, even though there was a hiatus. This build has been sitting on my PC for over a week because I wasn't feeling too confident in this. I could have made some improvements during the period it's just been sitting on my PC, and I tried. I tried to implement a crosshair system until I decided to cut it out for now. Moral to this story? Watch tutorials.
Free

Cuberia v0.3.1

Version: 0.3.1over 5 years ago
Version 0.3 is here! In this version, it uses GDevelop as its engine instead of Fusion. And there's also "run n gun" mechanics that... sorta work? I'm new to GDevelop and haven't watched any tutorials, at the time of writing this. So I gave it everything I got. Thankfully, it's an easy to learn engine. Edit: Replaced with patched version,

Welcome to Cuberia!

I am still new to game development, but I aim to make an innovative RPG/platformer hybrid with a subversive story.

This title was originally intended to come out as a UWP exclusive, but I think I'll have the final product be an open-source game for Windows and Linux.

It started out as a game made in ClickTeam Fusion, but I've continued development in a new engine, GDevelop, because it's free and easier to use. Version 0.3 was made in GDevelop and so will all versions after.

#platformer #RPG



teen
Mild Cartoon Violence
Mild Fantasy Violence
Language

I decided to scrap the plans to make this an open-source project, since finding the right license was too hard.

That being said, this will from now on be a close-source game.

The GitHub page is now private and will stay that way until I find a new open-source license. After doing some thinking, I don't want to use MIT as the license.