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Dispatched: Experimental is a prototype/demo of a game I'd want to fully develop someday, with a story, cool characters and fun campaign. THIS, however, is a tech demo of sorts, I am using it to learn coding and my main focus is to develop the gameplay, as well as some mild world-building.

The finished demo will include an arena mode, 4 playable characters and 4 challenges. Outside of combat there will also be a little lounge where you can walk around and talk to NPCs, giving you a better idea of who you're playing as.

The game is very inspired by a lot of things, among which Hotline Miami, Left 4 Dead 2 and Resident Evil (altough it's very much its own thing). It's going to feature a (mostly) electronic soundtrack painfully scraped together by yours truly. The gameplay will consist of completing tasks and shooting a wide range of zombie variants, with some other fun quirks like thermite grenades and launchers.

I think that's it. This is just my little side project so progress is very... random. See you when it's finished.

#horror #action #arcade #scifi #shooter #topdown



teen
Mild Cartoon Violence
Animated Bloodshed
Tobacco Use
Language

some real good progress. I figured out how to restart the level after the player dies, so its technically a playable game now. got my friends to try it out. already got some interesting feedback. might do something like this publicly someday.

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I took a break out of frustration but I came back and fixed the issue I had in some 4 hours of banging my head against the wall. it took 5 lines of code. slowly it begins to look like a game and I quite like it. everything is a placeholder (duh). my music

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I am still working on boring stuff or stuff I can't show here but I did some work on the current arena. death animations, a new type of enemy and an ammo refill box, among other things. also a score board. music by me

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me playing the very first version of the arena mode I plan to add into the demo. should I mention that the sprite that spawns upon the zombies' death is a temporary placeholder texture? do I need to specify that? well, it is.