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Dispatched: Experimental is a prototype/demo of a game I'd want to fully develop someday, with a story, cool characters and fun campaign. THIS, however, is a tech demo of sorts, I am using it to learn coding and my main focus is to develop the gameplay, as well as some mild world-building.
The finished demo will include an arena mode, 4 playable characters and 4 challenges. Outside of combat there will also be a little lounge where you can walk around and talk to NPCs, giving you a better idea of who you're playing as.
The game is very inspired by a lot of things, among which Hotline Miami, Left 4 Dead 2 and Resident Evil (altough it's very much its own thing). It's going to feature a (mostly) electronic soundtrack painfully scraped together by yours truly. The gameplay will consist of completing tasks and shooting a wide range of zombie variants, with some other fun quirks like thermite grenades and launchers.
I think that's it. This is just my little side project so progress is very... random. See you when it's finished.
small showcase of the enemies I've been working on! they still need work but they technically function (most of the time(their code will be largely rewritten soon)). the sprites are mostly rushed placeholders. #topdown #topdownshooter #zombie