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Dispatched: Experimental is a prototype/demo of a game I'd want to fully develop someday, with a story, cool characters and fun campaign. THIS, however, is a tech demo of sorts, I am using it to learn coding and my main focus is to develop the gameplay, as well as some mild world-building.

The finished demo will include an arena mode, 4 playable characters and 4 challenges. Outside of combat there will also be a little lounge where you can walk around and talk to NPCs, giving you a better idea of who you're playing as.

The game is very inspired by a lot of things, among which Hotline Miami, Left 4 Dead 2 and Resident Evil (altough it's very much its own thing). It's going to feature a (mostly) electronic soundtrack painfully scraped together by yours truly. The gameplay will consist of completing tasks and shooting a wide range of zombie variants, with some other fun quirks like thermite grenades and launchers.

I think that's it. This is just my little side project so progress is very... random. See you when it's finished.

#horror #action #arcade #scifi #shooter #topdown



teen
Mild Cartoon Violence
Animated Bloodshed
Tobacco Use
Language
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small showcase of the enemies I've been working on! they still need work but they technically function (most of the time(their code will be largely rewritten soon)). the sprites are mostly rushed placeholders. #topdown #topdownshooter #zombie

some real good progress. I figured out how to restart the level after the player dies, so its technically a playable game now. got my friends to try it out. already got some interesting feedback. might do something like this publicly someday.

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I took a break out of frustration but I came back and fixed the issue I had in some 4 hours of banging my head against the wall. it took 5 lines of code. slowly it begins to look like a game and I quite like it. everything is a placeholder (duh). my music

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I am still working on boring stuff or stuff I can't show here but I did some work on the current arena. death animations, a new type of enemy and an ammo refill box, among other things. also a score board. music by me

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me playing the very first version of the arena mode I plan to add into the demo. should I mention that the sprite that spawns upon the zombies' death is a temporary placeholder texture? do I need to specify that? well, it is.