Game
Dispatched: Experimental

2 months ago

some real good progress. I figured out how to restart the level after the player dies, so its technically a playable game now. got my friends to try it out. already got some interesting feedback. might do something like this publicly someday.




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me playing the very first version of the arena mode I plan to add into the demo. should I mention that the sprite that spawns upon the zombies' death is a temporary placeholder texture? do I need to specify that? well, it is.

I took a break out of frustration but I came back and fixed the issue I had in some 4 hours of banging my head against the wall. it took 5 lines of code. slowly it begins to look like a game and I quite like it. everything is a placeholder (duh). my music

small showcase of the enemies I've been working on! they still need work but they technically function (most of the time(their code will be largely rewritten soon)). the sprites are mostly rushed placeholders. #topdown #topdownshooter #zombie

I am still working on boring stuff or stuff I can't show here but I did some work on the current arena. death animations, a new type of enemy and an ammo refill box, among other things. also a score board. music by me

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Successful landing

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^