
Next up
I took a break out of frustration but I came back and fixed the issue I had in some 4 hours of banging my head against the wall. it took 5 lines of code. slowly it begins to look like a game and I quite like it. everything is a placeholder (duh). my music
me playing the very first version of the arena mode I plan to add into the demo. should I mention that the sprite that spawns upon the zombies' death is a temporary placeholder texture? do I need to specify that? well, it is.
some real good progress. I figured out how to restart the level after the player dies, so its technically a playable game now. got my friends to try it out. already got some interesting feedback. might do something like this publicly someday.
small showcase of the enemies I've been working on! they still need work but they technically function (most of the time(their code will be largely rewritten soon)). the sprites are mostly rushed placeholders. #topdown #topdownshooter #zombie
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Shadow The Hedgehog X pixel art
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
not the greatest house, but it's a house! :D
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