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What do you think?

How does this have hardly any attention??? This game is fantastic

DreamCherry is an NES-style platformer inspired by several classic games of the 80s and 90s. nothing too special-sounding right? ....maybe, I personally think I'm doing a good job considering I'm using Game Maker 8.0, but I'm tryin', gosh darn it! Expect many glitches and dialog inconsistencies, as I'm still in the process of fine-tuning the story to fit the game-play, as well as future ideas and games, and just plain bug-fixing. anyway, enjoy!

UPDATE!
-New Tileset to give the game a more textured look without deviating from the whole 8-bit look.
-Coin chests are now slightly harder to find but enemies now drop coins. basically, a bunch of tweaking to make it not as easy to gain a massive amount of lives. Coins also disappear after 20 seconds mainly so they don't slow down the game any.
-New enemies! A little snow guy that throws snow balls at you and a shark that chases you when you're close enough.
-Cool new rain and snow effects in some levels, as well as birds that fly in the background of some levels.
-Slightly tweaked gameplay physics. VERY slightly.....
-Tweaked level designs and one new level.

Known Glitches:
-When you land on the edge of a platform Juuuuust right, you get stuck, I guess in between the pixel. just hold the other direction and you should come loose. it hardly ever happens in a casual playthrough, but it's still annoying.

  • sometimes, when you complete a boss battle, you'll be sent directly to the next level before you can get the golden cherry at the end, I have no idea how this happens, and I'm chalking it up to ghosts..... and aliens... it'll still count as "beaten" though.
    -various enemy glitches involving walls and other solid objectsFeatures so far:
    -smooth momentum-based physics for tricky yet satisfying platforming
    -"smart" AI for most enemies (they do much more than move left and right, let me say that much...)

    • 3 unique boss battles so far
      -15 levels and counting, all connected by a cool over-world style stage select
      -double-layered scrolling backgrounds
      -3 power-ups (fire, ice, and bomb), invincibility pick-ups
      -giant, fully explorable stages, all completely tested and playable
      -checkpoints within each stage
      -various level environments with some unique stage hazards.

forgot to mention. for now there's a simple debug function where you can skip levels by walking up to them and press F2 to insta-clear them. this is just for testing purposes and will be removed in the final game.
#platformer



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Comical Shenanigans

Trust me, it's coming along.

I'm gonna level with you all...

Bananas!

Yup. Bananas! aside from some more slight tweaks here and there like fixing the mushrooms and their physics a bit, I’ve added a happily married Banana couple! Why? you’ll see soon enough.

Brand spankin' new build!

New update comming soon-ish