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Game Soundtrack

1 song

ship live SFX
 

SHIPFLIGHT FOR THE COMMON MAN OF THE FUTURE.

your ship is terrible, your crew is tweakers, you're poor as shit, welcome to spaceflight at the lowest rung of society. an authentic space trucker experience.

gameplay video: https://www.bitchute.com/video/00du3SJynXC2/

i sort of accidentally figured out spaceships because i was bored one day. i blame #sseth for making me addicted to starsector, thus giving me some cool scifi ideas.

3D, open, zero-G, 1:1 realism space travel with plans to add combat and warp travel mechanics. final goals include completely realistic space warfare on a large scale.

manage your ship via flight instruments and complex internal systems.

consume, manage, gather and process a range of resources used in a realistic manner to keep yourself, your crew, and basic ship systems alive.

crowdfunding: https://www.subscribestar.com/err-arachnica

#scifi #flight

UPDATE: in protest to #unity engine changes RE install fees, all download links have been removed



all-ages

screenshots

v1.75 is 99.9% done

the amount of things left to add/change should take barely a day, if that

due to some IRL time constraints, my ability to work on this might be impacted for the short term future.

while i have time i'll put together a V1.75 to fill the gap in the meantime.

https://www.bitchute.com/video/EiOWD9kZg015/

(WIP) complex ship function and rebuilt flight

while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added

https://www.bitchute.com/video/BRk7DMIwqfLA/

build timelapse - ROYALTY WARHAMMER

i was going to save this for after new years but have it now. happy yuletide

things to come sometime after christmas wraps up. till then, i'll be taking a short vacation off devwork

https://www.bitchute.com/video/sF2KTSkeNdBe/

STARFLIGHT TECH DEMO - version 2.0 - test flight with gravity, other ships, new starting area

version 1.5 is live!

-cleaner UI

-warp ability removed

-more things to fly to

-better shipflight

-certain 3D angles and metrics that weren't fully zero-G before, got successfully broken, and can now rotate freely

this idea turned out good, and i want to expand on it further at some point. there are some things in V1 that are easy to fix, and improvements i want to implement. namely, stellar bodies need to be emanating their own gravity