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Beneath Antarctica, kilometers under ice and rock, Inferris still breathes. It was built as a sealed, self-sustaining metropolis where air is engineered, water is audited, and every corridor is a promise kept by pressure and procedure. In the bulkheads stuck mid-cycle, transit arteries turned into ambush routes, districts hollowed into rival enclaves, and automated systems that keep working long after the people who wrote their rules are gone.

You play an outsider who steps into the city when most routes are dead and most stories are lies. To survive, you’ll learn the city the way its residents once did: by gasket numbers, lock indicators, and the later fragile etiquette of not wasting oxygen, light, or attention.

Somewhere in the sterile ruins of the research district, a lone voice rides a narrowband channel: Lucía Rodríguez, one of the last scientists still working like the city deserves it. She doesn’t offer miracles. She offers a probability. Bring her what Inferris tried to bury, and she’ll trade you something rarer than safety: a reason to keep moving, and the faint outline of a way forward. #horror



mature
Realistic Violence
Realistic Bloodshed
Alcohol Reference
Drug Reference
Tobacco Reference
Language

https://www.youtube.com/watch?v=w8b9Oq68Mp8

Inferris's early teaser #trailer is now out! [# 001]

YouTube
https://www.youtube.com/watch?v=w8b9Oq68Mp8
youtube.com

PSA - > for legal reasons, I have renamed the game to Inferris. All game details, features, and etc. will remain the same.

Thanks guys!